Senior 3D Technical Artist
hace 6 días
Senior 3D and Technical Artist
Generalist 3D Artist with experience in both organic and hard surface modeling,
sculpting, and integration across various game engines. The ideal candidate will possess
a keen eye for design and a strong technical background.
Key Responsibilities:
● Collaborate with designers and other artists to establish project requirements
and timelines.
● Work with other areas to address and resolve asset-related issues.
● Develop prototypes and concept models to communicate ideas and design
intent.
● Create high-quality 3D models, including both organic and hard surface assets.
● Sculpt detailed assets.
● Refine and optimize meshes for real-time applications.
● Perform retopology and optimization of meshes to ensure performance in
pre-rendered animation, real-time, or simulation environments.
● Conduct performance profiling and optimization to maintain frame rates and
visual fidelity.
● UV map and texture 3D models with attention to detail.
● Create materials and shaders for various projects.
● Light different scenes effectively.
● Animate assets as required.
● Create and implement particle effects and simulations.
● Render stills and animations.
● Handle post-processing tasks.
● Ensure the quality of every piece produced.
● Mentor junior artists and provide constructive feedback on their work.
Experience Requirements:
● Proven experience working with various file formats and migrating assets
between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
● Experience preparing, integrating, and optimizing assets for game engines,
including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new
engines as needed.
● Experience with virtual reality (VR) or augmented reality (AR) projects.
● Experience with rigging and skinning characters for animation.
● Familiarity with real-time rendering techniques and optimization strategies.
● Familiarity with cross-platform development and optimization for various devices.
Technical Skills:
● Familiarity with game development pipelines and workflows.
● Proficiency in creating efficient UV layouts and understanding texture atlasing.
● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
● Experience with Marvelous Designer or Clo3D.
● Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
● Competence in Photoshop and Illustrator.
● Familiarity with After Effects and Premiere.
● Experience with Unity, Unreal, and the Omniverse Suite
Houdini experience highly preferred.
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