Technical Artist

hace 1 semana


San Fernando del Valle de Catamarca, Catamarca, Argentina Jahnel Group A tiempo completo

Jahnel Group's mission is to provide the absolute best environment for software creators to pursue their passion by connecting them with great clients doing meaningful work.
We get to build some of the most complex and compelling applications for our clients located across the country.
We're a fast-growing INC 5000 recognized company, yet we still work as a very close-knit team (100+ employees).
We're growing like crazy, and if you're looking for the next place to call home, hit us up for a beer or coffee.
Who We're Looking For: We are seeking an experienced Technical Artist to join our dynamic art team.
The ideal candidate will play a crucial role in mentoring other artists, optimizing pipelines and assets, and serving as a bridge between the art and engineering teams.
If you are a Unity expert with deep knowledge of animation, UI systems, particle systems, shaders, materials, and a passion for contributing to high-quality game development, we want to hear from you.
Primary Responsibilities: Integrate assets into the game engine, ensuring the creation of performant in-game assetsCollaborate with Studio Directors, Art Director, and Lead Programmers to maintain and elevate product qualityAct as a problem solver, addressing artistic and technical challenges to ensure seamless development processesMake critical artistic and process decisions to produce the highest quality productProvide detailed information on the game status and builds, keeping all stakeholders informedProfile app performance and identify render issues using specified tools to pinpoint problem areas and draw call issuesContribute to the creation and modification of existing tools, scripts, or assets specifically tailored for mobile platformsSome Must-Haves: Minimum of 1 year of professional experience in Unity EngineMinimum of 3 years of experience in a 2D package, with a preference for Photoshop and expertise in sprite atlas managementExperience in developing for the mobile platformFamiliarity with Unity's bundling systems and live ops processesStrong knowledge of animation, particularly prefab-based 2D mesh animationDeep understanding of Unity's particle system and UI system, including anchoring and responsive designExperience with setting up prefabs and anchoring systemsExperience with live game operations and the fast-paced cadence of pushing updatesWhere We're Looking For It: Latin America100% RemoteOther Information: The work hours will be approximately 9:00 am to 5:00 pm EST, depending on workload, with the occasional late night when a tight deadline calls for it.
We work for security-conscious clients, thus background checks will be required.

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