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Senior 3D Artist and Tool Developer

hace 1 semana


Buenos Aires, Buenos Aires C.F., Argentina Pedidos Free A tiempo completo

Company Overview: Our client is a gaming startup that's revolutionizing the world of anime-themed massively multiplayer dungeon building RPG games. With over $17.5M in seed and Series A funding, they're pushing the boundaries of what's possible in game creation.

About the Role: As a Lead Technical Artist, you'll work closely with the engineering and art teams to bring their artists' vision to life. You'll create tools and pipelines for artists and game designers, enabling them to efficiently test and implement their artwork in-engine.

Responsibilities:

  • Set the foundation for tools and workflows that enable art and engineering teams to implement art vision in-engine
  • Determine how to transform internal technology into user-friendly UGC game creation tools for players
  • Collaborate with engineers, artists, and designers to build tools and pipelines in Godot Engine
  • Write specific plugins and tools for external software like Maya and Blender
  • Finish tasks with autonomy and take on project lead or producer roles when necessary

Required Skills and Qualifications:

  • 5+ years of combined experience in technical art or software engineering roles
  • Specific experience creating user-friendly tools and pipelines for non-technical artists and designers
  • Past experience with Maya or Blender, especially Maya art pipelines for game development
  • Understanding of modeling, texturing, VFX, and animation fundamentals
  • Expertise in modern programming languages like C++, Python, and Go
  • Strong communication and collaboration skills across engineering and art disciplines
  • A love for games, especially isometric action games and MMORPGs

Benefits:

  • Unlimited paid time off with a 2-week minimum vacation
  • 100% employer-paid medical, vision, and dental insurance
  • Competitive tech industry pay
  • Flexible and remote work culture